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Journal for poe_exalted_orbJournal for poe_exalted_orb
Aug
31
Happy
Players are providing both positive and negative feedback on the Harvest League mechanic. There are some positive aspects of the Harvest League mechanic. The ability to make crafting more accessible makes SSF a more enjoyable experience. If you are a more conservative player who prefers to think through his or her options, the complexity of this game will make your careful considerations worthwhile.

Crafting in Path of Exile is insanely difficult. There are so many different ways to obtain powerful items that it is completely overwhelming. Knowing which mechanics to employ in order to maximize efficiency can be poison to any player. The amount of work required to make the new systems of a league function can be difficult, but it is not impossible.

However, if you\'re a new or casual player, you may find this to be too much at times. There are ways to make the game work for you, but the systems at work here turn off a lot more people than they attract.

Let\'s be honest: one of the reasons Harvest crafting is so useful is that it is more accessible in some ways than other types of crafting. It is still heavily reliant on RNG in [URL=https://www.poe4sale.com/]buy poe currency[/URL] order to obtain the necessary elements in order to obtain god-tier crafts, but it is not as mind-numbingly boring as unveiling or other methods of obtaining the necessary crafts.

This game requires more refined content, as well as the removal of some of the game\'s oldest and most-useless content. A thorough reevaluation of the crafting system in this game, as well as the RNG nightmare grind that much of the other game mechanics necessitate in order to be enjoyable on a more than casual level, is necessary. Even the mechanics of the Harvest League are unnecessarily complicated. The process of seed growth takes far too long. And the fact that you have to spend so much time figuring out the optimal layout is insane.

If you\'ve been playing this game for a long enough period of time, you\'ll be well aware of which league mechanics serve little purpose other than to create occasional loot clutter and act as a minor currency sink. Anarchy, Ambush, Talisman, and Torment are just a few of the leagues that come to mind that could be completely removed with little impact on the game.

The more intensive leagues, such as Blight, Betrayal, and Legion, could benefit from a significant amount of work to streamline dealing with buy poe orbs all of the elements that require an excessive amount of time investment. Many players aren\'t even bothering to try to rush through the older League content. This is due to the randomness of the game making it difficult to complete the entire gameplay loop.

Discharge is one of the more contentious abilities in the game right now. Since its inception, it has had a significant impact on the metagame, and GGG is looking to shake things up even more. The overall mechanics of charges will be made much more accessible, and the effect of Discharge will be given a damage buff. There is now a small cooldown applied to the effect, so even though you are getting a better scaling effect, the effect will not last for as long as it did previously. It means that it will be slightly easier to achieve the desired result. The damage penalty imposed by the effect has been transferred to ailments rather than base damage.

And, because this will necessitate a significant change in playstyle, GGG will introduce a new threshold jewel called Endless Misery, which will allow for a more classic feel. This will reduce the cooldown on Discharge as well as the DPS and AoE, making it feel more similar to the previous version.

Some brand new players find the variety and depth of mechanics to be overwhelming, and they abandon the game. Hearing something like "just follow this build guide [URL=https://www.poe4sale.com/poe-currency]path of exile currency[/URL] or you\'ll be hopelessly lost" is a curse for new players entering the game. And that mentality is a result of the bloat that POE is suffering from.

There is too much bloat, and adding another gimped mechanic will not solve the problem. For the sake of the future, GGG must take a serious look at how they want this game to play in the future. Simply piling on more bloat is going to come back to bite them in the shins even harder in the future. One possible solution is to combine league mechanics from older leagues into a single streamlined system, so that improving one league mechanic opens minor possibilities with other systems. Consider the possibility that Breach and Legion splinters could be gathered together. Perhaps you could take the concept of gathering Harvest materials and apply it to the creation of Seeds that spawn older League rewards in large quantities.
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